The Chronicles of Ademar

Costume Design: Emperor Ademar

February 22nd, 2010

A quick look at Emperor Ademar’s royal costume. I wanted his clothing to include some sort of representation of the society’s embrace of nature — much like how the castle itself is a monument to this same idea — so after toying around with a few concepts, I decided to incorporate live greenery into his clothing.

Ademar has vinework that begins just below his tail and twists completely around his body, spiraling upwards and reaching towards his right shoulder. His crown is also a living accessory, with the branches and leaves’ looking similar to antlers. All of these elements bring a sense of life and fertility (of the land, specifically) to his appearance.

Click to view.

Facial Sketches: Emperor Ademar

February 1st, 2010

Here are some quick facial expressions for Emperor Ademar, showing a bit of the range of emotions he can go through. These pages are always fun to do since they really help you get a better feel for the character’s personality in a short amount of time. I plan on doing a few pages’ worth of expressions for each character in the book.

Click to view.

Character Design: “Sullivan”

January 10th, 2010

Here are some quick production sketches for a character that will be featured in the opening scene of the first issue. He is a petty thief who is being dragged into his first attempted assassination. As you can tell from these sketches, he’s not exactly confident in his abilities.

Click to view.

Final images of this character in ink wash and watercolors will be posted as the pages are completed.

Castle Ademar, Part Two: Exterior View and Growth

October 27th, 2009

Here are some views of Castle Ademar that I produced while using the maquette sculpture as a reference. These are finished in colored pencil, and are a good view of the overall structure of the castle, as well as a closeup view of the main entrance gate. The vinework seen throughout the architecture will be a recurring design theme both in the environments and in the actual costumes/clothing of the Ademar family.

Click to view.

The following is an animated GIF showcasing the growth pattern of the castle over the past four generations of the Ademar family’s reign. Here you can see how the internal architecture is built like a tower, while five individual trees are sculpted and guided in their growth to form an outer shell, creating the illusion of a single grand tree castle. It’s designed to be a monolithic representation of their embrace of nature.

Click to view. This is a large file (about 2 MB), so please be patient while it loads.

Ademar Castle: Interior Concept Sketches

October 20th, 2008

Here are the first conceptual sketches of the interior of Ademar Castle. I want the interior to include a heavy mix of natural structures and man-made architecture, so at the point that these sketches are at I’m still trying to find a good balance between them. I will be producing additional sketches and watercolor illustrations over time, which will be posted here as they are completed.

Note the inclusion of the light bulb insect in the second sketch. I will be posting an in-depth explanation of these bugs eventually.

Click to view.

Click to view.

All characters, artwork, and story related to The Chronicles of Ademar are ©2008 by Jon Ponikvar.
Do not copy or redistribute anything found on this website without permission.