The Chronicles of Ademar

Costume Design: Emperor Ademar

February 22nd, 2010

A quick look at Emperor Ademar’s royal costume. I wanted his clothing to include some sort of representation of the society’s embrace of nature — much like how the castle itself is a monument to this same idea — so after toying around with a few concepts, I decided to incorporate live greenery into his clothing.

Ademar has vinework that begins just below his tail and twists completely around his body, spiraling upwards and reaching towards his right shoulder. His crown is also a living accessory, with the branches and leaves’ looking similar to antlers. All of these elements bring a sense of life and fertility (of the land, specifically) to his appearance.

Click to view.

Facial Sketches: Emperor Ademar

February 1st, 2010

Here are some quick facial expressions for Emperor Ademar, showing a bit of the range of emotions he can go through. These pages are always fun to do since they really help you get a better feel for the character’s personality in a short amount of time. I plan on doing a few pages’ worth of expressions for each character in the book.

Click to view.

The Grobian Beetle

January 18th, 2010

This entry is entirely too large to fit into the standard post size of this blog, so I am instead linking to another hidden folder on this site where I have all of the information hosted.

Included on the following linked page is an encyclopedic entry on the Grobian Beetle, which are the large native insects that exist within the world of Ademar. They range in size from a small car to a school bus, and can be controlled through secret means to serve as both military sentries and protective armored transportation. Since the shells are completely impenetrable, they are both feared and respected by the people… but mostly feared, as they are inherently untamed.

Be warned: the entry below is a very lengthy read, and is intended to present the entomological side of the Grobian as if the species really existed.

Click here: A Study of the Grobian Beetle

Issue 1 Commencing Production

January 10th, 2010

Hello everyone,

I would like to post a quick update to those who were wondering on the status of the first issue. The Chronicles of Ademar is now in full production, with the pencils now being put together for the first issue. I’m estimating the page count to be around 30 or so for Issue 1, and I will be specifically working on speeding up my production time when it comes to my watercolor painting techniques. I will keep you all posted as to the completion rate of the pages, as well as news regarding the first issue’s pricing as it gets closer to being finished.

As mentioned in the FAQ, I will not be posting the final pages online as they are completed. It will only be made available in book form. However, I WILL be publishing preview panels and sample images from the pages on here, so stay tuned for those to show up soon.

Character Design: “Sullivan”

January 10th, 2010

Here are some quick production sketches for a character that will be featured in the opening scene of the first issue. He is a petty thief who is being dragged into his first attempted assassination. As you can tell from these sketches, he’s not exactly confident in his abilities.

Click to view.

Final images of this character in ink wash and watercolors will be posted as the pages are completed.

Castle Ademar, Part Two: Exterior View and Growth

October 27th, 2009

Here are some views of Castle Ademar that I produced while using the maquette sculpture as a reference. These are finished in colored pencil, and are a good view of the overall structure of the castle, as well as a closeup view of the main entrance gate. The vinework seen throughout the architecture will be a recurring design theme both in the environments and in the actual costumes/clothing of the Ademar family.

Click to view.

The following is an animated GIF showcasing the growth pattern of the castle over the past four generations of the Ademar family’s reign. Here you can see how the internal architecture is built like a tower, while five individual trees are sculpted and guided in their growth to form an outer shell, creating the illusion of a single grand tree castle. It’s designed to be a monolithic representation of their embrace of nature.

Click to view. This is a large file (about 2 MB), so please be patient while it loads.

Updates: Resume!!

October 27th, 2009

It’s been about a year since I updated this blog with additional concept work. Admittedly Ademar had been put onto a back burner with my return to grad school, but now I’m ready to get back into producing a steady stream of material on my own projects. Since I’ll be going back to my original publishing schedule, you can expect this blog to be updated every Monday with additional concept work, sketches, and even the first few pages once they are completed.

Time to dust the cobwebs off the walls and get this place groovin’ again!

Ademar Castle: Interior Concept Sketches

October 20th, 2008

Here are the first conceptual sketches of the interior of Ademar Castle. I want the interior to include a heavy mix of natural structures and man-made architecture, so at the point that these sketches are at I’m still trying to find a good balance between them. I will be producing additional sketches and watercolor illustrations over time, which will be posted here as they are completed.

Note the inclusion of the light bulb insect in the second sketch. I will be posting an in-depth explanation of these bugs eventually.

Click to view.

Click to view.

Ademar Castle - Part One - Maquette

September 8th, 2008

In The Chronicles of Ademar, a major point in the story is how the people have rejected technology in favor of an embrace of nature. The Ademar Castle is a monument to this, built within and atop a twisting tower of five separate trees. The castle itself is broken up into several smaller buildings, each nested on the outstretched arms of the trees that form the base. The center is actually formed by the trees themselves, producing a hollow tower that provides a perfect natural line of defense as well as protection from the elements.

The maquette pictured below is a scale model of the tree castle. The model stands a little under a foot tall and is made of super sculpey with a blend of lichen and green foam for the foliage.

Click to view.

Interior/exterior sketches and illustrations to be posted September 15th in part two.


August 28th, 2008

Links is a character shrouded in mystery. All that is known about him is that he is a deadly ghost of a creature. According to most of the folk in the kingdom, he is a mythical creature: he exists only in campfire stories. He has a unique condition that causes his flesh to melt from his body, so he will be seen in both forms shown below.

Click to view.

Click to view.

Links will be seen throughout the entire series. He is a key villain and player in the story.

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All characters, artwork, and story related to The Chronicles of Ademar are ©2008 by Jon Ponikvar.
Do not copy or redistribute anything found on this website without permission.